Locative Art Content

Locative Art - The Sea of Ice, Berlin

On Locative Art

The term Locative Art was first introduced by the science-fiction author William Gibson in his book Spook Country (2007) describing a geospatially tagged piece of virtual art visible only through the help of special altered technical devices and located by a GPS unit. Behind this concept lies the idea of an augmented reality (AR) meaning a digitally altered form of reality, made possible through the ever-increasing capabilities of our smartphones.

In contrast to virtual reality (VR), which is always on screen in front of you and with which we are dealing on a daily basis without even noticing anymore, AR is right were you are surrounding you and mostly without people being aware of it. The idea is to create an art piece that is at the same time contextually and locative while being immaterial adding a new layer of experience to our perception.

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Tracking Content

Drawing of GPS-trackings throughout London

On Tracking

Tracking is basically a technique to record and visualise the path an object leaves behind itself through space and time by the use of a GPS receiver. For the period of one year so far I tracked my own paths through the urban fabrics of the cities I live in and visit, namely London, Berlin, Paris and New York City.

We always carry around with us mental maps of the spaces we have visited throughout our lifetime. The here displayed GPS-drawings as a result of my walks through the different cities are to me some kind of mnemonic device forming a learning technique that aids and constitutes memory. In contrast to the maps we are used to look at these resulting maps are subjective representations on spatial experience and therefore much closer to our own memory.

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Visualisation Content

The Farnsworth House by Mies van der Rohe

On Visualisation

The visualisation of architecture has been a constant task since my studies as an architect; during my time as a student I worked not only on my own projects but also for offices rendering presentation images. Most of these images are always bound to non-disclosure agreements and therefore not presented here. Visualising architecture is generally a more challenging task than just rendering a design object or a vehicle, because of it being always situated in a context and environment that has to be presented in an equally acceptable fashion. I therefore set myself the task of rendering architecture every now and then in my spare time to improve my rendering skills with the results being presented here.

I mainly work with AutoCAD for 2D drawings, Rhinoceros for 2D and 3D and 3d Max for the final modelling, texturing and lighting with VRay…

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